The Definition, Necessity, and Potential of Drawing Computation
Drawing and computation are both loaded and open terms. Separately, they're hard to leverage toward new ideas for design–let alone define in a robust and accurate, and universally acceptable manner–but together, they offer new insights and research paradigms. This essay explores the implications resultant from a consideration of computing and drawing together. The conceptual arguments are presented along side a computing drawing project, which entails the activation of a vintage pen-plotter. In this project, the pen plotter is controlled directly with the Python programming language. The drawings produced are distinct from the image-heavy culture of digital design media. Scale and time manifest differently than what tends to result when representation is filtered through the domain of a computer screen or a printer. With and around these drawings, a critique is offered of the prevalence of the digital model and the fixation on “tool-making” in computational design discourse.
This article (and the entire special issue) can be downloaded at http://computationaldesign.info
and in Turkish via http://www.mimarlarodasiankara.org/index.php?Did=3209
"The Definition, Necessity, and Potential of Drawing Computation" in Computational Design, DOSYA Issue 29. Onur Yuce Gun, Editor