Rendering Drawing and 3-D Motion
While it is out of the conventional order of operations to render a line drawing, such an operation projects rendering into a conceptual role. If light, optics, and perspective can inform the translation from line in to form, computational knowledge might, at least partially, be emancipated from the need to directly manifest into constructible form. Questions about computation which were previously easy to ignore (or assumed to be resolved) rise to the surface of discourse with renewed critical force: What is the role for computational knowledge that, although conveniently manifesting as operations and actions, tends to resist singular products? What are the isolated aesthetic implications of computational structures? This project is not (only) about the implications of an arguably profane use of rendering. The geometry maintains an allegiance to the two-dimensional universe it was born into. Therefore, although the rendering technique was crafted to maximize the presence of photographic artifacts (lens distortion, noise, short depth of field, over-exposure, color misbalance, etc.) to ensure that the absence of volume, gravity, thickness or tectonics is maximally strange, the retained linear structures are also meaningful. Lattice gases, field conditions, and agent-based algorithms suggest spatial orders that are made tangible though rendering. These orders are expressed phenomenologically, while tactility and form remain unresolved.
published in:Rendering Drawing "Rendering Drawing" in Rendering, CLOG, August 2012. Kyle May, Editor.
Glass Sphere Under Diffusion
Sphere with Flat Threads with 3-D Movement
Sphere with Flat Threads Close, with 3-D Movement
Dashed Walking Line, Rendered
Intersection free hatching, for Some Time, Rendered
Focused Field, Rendered
Diffused Rectangle, Rendered