Looking Directly into a Disco BallMethod IC involves using a digital simulation of a physical drawing apparatus prior to the execution of the material drawing. The digital simulation mixes forces and geometries that would be impossible to manifest in reality. A line is modeled between an anchored point on a path curve and a point in space, which is subject to gravity-like force. The modeled line exerts spring-like force onto the point in space, which is traced to produce a drawing. Various other artifacts exert forces on the point, which cause it to move, along with gravity and the spring force. Over the course of the drawing, the anchor point moves along the path curve. In series IC-013, an additional transformation (area square to area circle mapping) to the geometry is applied as the simulation content is used to generate real machine code. In series IC-013, the path is a straight coiling line that fills a circle square. The circle to square mapping has the affect of producing a near circle, with sphere-like features, in 2-D space. Points clustered near the center of the composition exert repulsion forces exponentially depending on distance to the drawing point. Run IC-012-003 is the results of four overlaid simulation layers, two of which rotate the path 90 degrees. Each layer is the result of the simulation executed with slightly different string forces. The rotated layers are drawn with a red pen and a relatively weak magenta pen. The other two layers are drawn with blue and yellow pens.